開發成本最高電子遊戲列表
外觀
這是開發成本最高的電子遊戲列表,僅列出已公佈成本且按通貨膨脹調整後總成本為至少5000萬美元的電子遊戲。
列表
[編輯]遊戲名 | 發行年 | 開發商 | 執行平台 | 製作費用(百萬美元) | 營銷費用(百萬美元) | 總費用(百萬美元) | |
---|---|---|---|---|---|---|---|
通貨膨脹調整前 | 通貨膨脹調整後 | ||||||
原神 | 2020 | 米哈遊 | PC、PS4、Android、IOS | 300–900[1] | 300–900[1] | 353–951 | |
天命 | 2014 | Bungie | PS3、PS4、Xbox 360、Xbox One | <140[2] | <140 | 500[3][4][5] | 644 |
碧血狂殺2 | 2018 | Rockstar Games | PC、PS4、Stadia、Xbox One | 170–240[6] | 200–300 | 370–540 | 451–655 |
星際公民 | 2012 | Cloud Imperium Games | PC | 275+[7] | 45+ | 320+ | 425+ |
Cyberpunk 2077 | 2020 | CD Projekt Red | PC、PS4、PS5、Xbox One、Xbox Series X、Stadia | 174 | 142 | 316[8] | 355 |
使命召喚:現代戰爭2 | 2009 | Infinity Ward | PC、PS3、Xbox 360 | 50[9] | 200[9] | 250[10] | 355 |
俠盜獵車手V | 2013 | Rockstar North | PC、PS3、PS4、Xbox 360、Xbox One | 137[11] | 128 | 265[12] | 347 |
星球大戰:舊共和國 | 2011 | BioWare | PC | 200[13] | 200+[3] | 271+ | |
最後一戰2 | 2004 | Bungie | PC、Xbox、Xbox One | 40 | 80 | 120 | 258 |
莎木II | 2001 | 世嘉-AM2 | DC | 132[3] | 227 | ||
漫威復仇者聯盟 | 2020 | 晶體動力 | PC、PS4、Stadia、Xbox One、PS5、Xbox Series X | 170+[14] | 200+ | ||
絕命異次元2 | 2011 | 維瑟羅遊戲 | PC、PS3、Xbox 360 | 60[15] | 60 | 120 | 163 |
最終幻想VII | 1997 | 史克威爾 | PS | 40–45[16][17] | 40–100[18] | 80–145[3] | 152–275 |
盜墓者羅拉:暗影 | 2018 | 藝奪蒙特利爾 | PC、PS4、Xbox One | 75–100[19] | 35 | 110–135 | 133–164 |
俠盜獵車手IV | 2008 | Rockstar North | PS3、Xbox 360、PC | 100+[20] | 142+ | ||
無間戰神 | 2008 | 矽騎士 | Xbox 360 | 100[3] | 142 | ||
全面通緝 | 2010 | Realtime Worlds | PC、PS4、Xbox One | 100[21] | 140 | ||
馬克思佩恩3 | 2012 | Rockstar Games | PC、Xbox 360、PS3 | 105[22] | 105[3] | 139 | |
碧血狂殺 | 2010 | Rockstar San Diego | PS3、Xbox 360 | 100[3][23] | 140 | ||
戰地風雲4 | 2013 | EA DICE | PC、PS3、PS4、Xbox 360、Xbox One | 100 | 100 | 131 | |
死侍 | 2013 | High Moon Studios | PS3、PS4、Xbox 360、Xbox One、PC | 100[3][24] | 131 | ||
迪士尼無限 | 2013 | 艾薇嵐奇軟件、Altron (3DS) | 3DS、PC | 100[3] | 131 | ||
盜墓者羅拉 | 2013 | 晶體動力 | PC、PS3、PS4、Xbox 360、Xbox One | 100[3] | 131 | ||
駭客任務:重裝上陣 | 2003 | Shiny Entertainment | NGC、PC、PS2、Xbox | 20[25] | 67 | 111 | |
地球異世界 | 2013 | Trion Worlds、Human Head Studios | PC、PS3、Xbox 360 | 80 | 80[26] | 105 | |
巫師3:狂獵 | 2015 | CD Projekt Red | PC、Xbox One、PS4 | 46[27] | 35[28] | 81 | 104 |
合金裝備V 幻痛 | 2015 | 小島製作 | PC、PS3、PS4、Xbox 360、Xbox One | 80 | 80[29] | 103 | |
合金裝備4 | 2008 | PS3 | 70[3] | 99 | |||
質量效應:仙女座 | 2017 | BioWare | PC、PS4、Xbox One | 76[30] | 94 | ||
最終幻想XIII | 2009 | 史克威爾·艾尼克斯 | PS3、Xbox 360 | 65[3] | 65+ | 92+ | |
超音鼠和納克魯斯 | 1994 | 世嘉 | MEGA DRIVE | 45[31] | 45 | 93 | |
看門狗 | 2014 | 育碧蒙特利爾 | PC、PS3、PS4、Wii U、Xbox 360、Xbox One | 68[3][32] | 68+ | 88+ | |
莎木 一章 橫須賀 | 1999 | 世嘉-AM2 | Dreamcast | 47–70[33][34] | 47–70 | 86–128 | |
末日之戰3 | 2013 | Crytek | PS3、Xbox 360、PC | 66[35][36] | 66 | 86 | |
幽靈行動:未來戰士 | 2012 | 育碧 | PC、Xbox 360、PS3 | 65[37] | 86 | ||
GT賽車5 | 2010 | Polyphony Digital | PS3 | 60[38] | 60 | 84 | |
時空裂痕 | 2011 | Trion Worlds | PC | 50 | 10–20 | 60–70[39] | 81–95 |
戰爭機器:審判 | 2013 | Epic Games、People Can Fly | Xbox 360 | 60[40] | 78 | ||
暴雨殺機 | 2010 | Quantic Dream | PS3、PS4 | 21.8[41][42] | 30.4 | 52.2 | 73 |
最終幻想IX | 2000 | 史克威爾 | PS | 40[43] | 40+ | 71+ | |
E.T.外星人 | 1982 | 雅達利 | 雅達利2600 | 22[44] | 69 | ||
DC 超級英雄 Online | 2011 | 索尼線上娛樂 | PC、PS3、PS4、Xbox One | 50[45] | 50 | 68 | |
黑色洛城 | 2011 | Team Bondi | Switch、Xbox 360、Xbox One、PC | 50[46] | 50 | 68 | |
末世騎士II | 2012 | Vigil Games | PS3、PS4、PC、Wii U、Xbox 360、Xbox One | 50[47] | 66 | ||
超級瑪利歐兄弟3 | 1988 | 任天堂情報開發本部 | FC | 0.8[48] | 25[49] | 25.8 | 66 |
戰爭機器3 | 2011 | Epic Games | Xbox 360 | 48–60[50] | 48–60 | 65–81 | |
戰慄時空2 | 2004 | Valve | PC、PS3、Xbox、Xbox 360 | 40[51] | 40 | 65 | |
魔獸世界 | 2004 | 暴雪娛樂 | PC | 40[52] | 65 |
已停止開發遊戲
[編輯]遊戲名稱 | 開發時間 | 開發商 | 平台 | 總費用(百萬美元) | |
---|---|---|---|---|---|
通脹調整前 | 通脹調整後 | ||||
最後一戰大型多人線上遊戲 | 2007-2008 | 全效工作室 | PC | 90 [53] | 127 |
神鬼寓言:傳奇 | 2016 | Lionhead Studios | PC、Xbox One | 75 [54] | 95+ |
這裏是維加斯 | 2009-2010 | Surreal Software | PC、PS3、Xbox 360 | 40-50 [55] | 56–70 |
腳註
[編輯]- ^ 1.0 1.1 Austin Wood. It's taken 4 years and roughly $900 million, but Genshin Impact is a better open-world RPG than ever after update 5.0. GamesRadar+. 2024-09-18 [2024-10-21] (英語).
- ^ Pham, Alex. Bungie-Activision contract. Los Angeles Times. 2012-05-21 [2014-12-02]. (原始內容存檔於2020-12-23).
- ^ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 20 of the Most Expensive Games Ever Made. GameSpot. 2015-05-30 [2021-07-15]. (原始內容存檔於2021-07-17).
- ^ Activision CEO Bobby Kotick stated that the total cost was $500 million, but Bungie's Eric Osborne stated that the budget was "Nowhere near $500 Million". [2015-10-19]. (原始內容存檔於2020-11-12).
- ^ Karmali, Luke. Destiny is a $500 Million Gamble for Activision, says Kotick. IGN. 2014-05-06 [2014-09-08]. (原始內容存檔於2021-07-17).
- ^ Takahashi, Dean. Red Dead Redemption 2 could hit 20 million in sales — and turn a profit — by December. VentureBeat. 2018-10-31 [2021-03-01]. (原始內容存檔於2018-11-01).
- ^ Cloud Imperium Financials for 2019. cloudimperiumgames.com. [2020-12-24]. (原始內容存檔於2021-04-15).
- ^ Sinclair, Brendan. CD Projekt refunded around 30,000 Cyberpunk 2077 copies. Gamesindustry.biz. Gamer Network. 2021-04-22 [2021-04-23]. (原始內容存檔於2021-04-22).
- ^ 9.0 9.1 膨れ上がるゲーム制作費:平均は20億円程度. Wired. 2010-01-15 [2021-07-15]. (原始內容存檔於2021-07-15).
- ^ Funk, John. How much did MW2 Cost?. The Escapist. 2009-11-19 [2014-10-04]. (原始內容存檔於2013-02-04).
- ^ GTA V dev costs over $137 million, says analyst. gamesindustry.biz. 2013-02-01 [2017-01-02]. (原始內容存檔於2013-02-04).
- ^ Travers, Alan. GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report. GamesIndustry.biz. 2013-02-01 [2013-09-09]. (原始內容存檔於2013-02-04).
- ^ Fritz, Ben. Star Wars: The Old Republic — the story behind a galactic gamble. Los Angeles Times. 2012-01-20 [2014-10-04]. (原始內容存檔於2014-10-06).
- ^ Square Enix reports $48M loss following release of underperforming Marvel's Avengers. [2020-11-09]. (原始內容存檔於2020-11-07).
- ^ Dead Space 2 Dev Says Game Cost $60M To Make And Sold Millions, But Failed Commercially. [2018-08-18]. (原始內容存檔於2017-10-18).
- ^ Essential 50: Final Fantasy VII. 1UP.com. [2013-04-22]. (原始內容存檔於2012-07-21).
- ^ Final Fantasy 7: An oral history. Polygon. 2017-01-09 [2018-02-02]. (原始內容存檔於2021-07-04).
- ^ Stanton, Rich. Final Fantasy 7 retrospective. Eurogamer.net. 2013-06-02 [2014-03-20]. (原始內容存檔於2021-04-12).
- ^ Dring, Christopher. Eidos Montreal: "We have to try new models for single-player games". Eurogamer#Subsidiaries. Gamer Network. 2018-05-11 [2018-05-12]. (原始內容存檔於2018-05-11).
- ^ Androvitch, Mark. GTA IV: Most expensive game ever developed?. Games Industry International. 2008-04-30 [2021-08-05]. (原始內容存檔於2010-12-31).
- ^ Stuart, Keith. Realtime Worlds: an inside story. theguardian.com. Guardian Media Group. 2010-08-27 [2015-09-29]. (原始內容存檔於2015-04-07).
- ^ Max Payne 3's Sales May Be Hitting Rockstar Where It Hurts. www.gametrailers.com. 2012-06-15 [2021-07-15]. (原始內容存檔於2015-08-06).
- ^ Schiesel, Seth. Video Game Review - 'Red Dead Redemption' Brings Old West to Life. The New York Times. 2010-05-16 [2014-09-04]. (原始內容存檔於2014-02-28).
- ^ 20 of the Most Expensive Games Ever Made. GameSpot. [2016-06-08]. (原始內容存檔於2020-07-29).
- ^ Pham, Alex. 'Enter the Matrix': An alignment of the digital planets. Chicago Tribune. 2003-05-16 [2016-06-16]. (原始內容存檔於2018-06-18).
- ^ Bercovici, Jeff. With 'Defiance,' Comcast's Syfy Bets $100M On Convergence Of TV And Videogames. Forbes. 2012-11-26 [2016-04-19]. (原始內容存檔於2014-10-07).
- ^ CD PROJEKT Group – first half of 2015. [2021-07-15]. (原始內容存檔於2015-11-29).
- ^ The Witcher 3 sells 6m copies in six weeks. [2015-08-26]. (原始內容存檔於2015-08-26).
- ^ Yin-Poole, Wesley. New article on Konami paints a bleak picture. Eurogamer. Gamer Network. 2015-08-03 [2015-08-03]. (原始內容存檔於2020-12-31).
- ^ Kent, Gordon. Edmonton's BioWare uses upcoming release of Mass Effect: Andromeda to push for industry tax credits. 2017-03-01 [2018-09-22]. (原始內容存檔於2018-06-20).
- ^ Kronke, David. It's Gonna Be a Video Jungle Out There: Video-game stars Donkey Kong and Sonic the Hedgehog will battle it out with new games backed by tech advances and mega-marketing. Los Angeles Times. 1994-10-15 [2020-05-26]. (原始內容存檔於2015-09-18).
- ^ Mosca, Marco. Watch Dogs, le très gros budget d'Ubisoft. Challenges. 2013-06-18 [2014-03-20]. (原始內容存檔於2016-05-14).
- ^ Sheffield, Brandon. GDC 2011: Yu Suzuki: 'Sega Will Probably Let Me Make Shenmue 3'. Gamasutra.com. 2011-03-02 [2014-03-18]. (原始內容存檔於2018-01-24).
- ^ Robinson, Martin. Yu Suzuki wants $10 million to make a truly open world Shenmue 3. 2015-06-22 [2021-07-15]. (原始內容存檔於2015-06-23).
- ^ Nutt, Christian. What's holding back Crysis 3?. Gamasutra. 2013-03-01 [2015-07-19]. (原始內容存檔於2015-07-22).
- ^ Charles Onyett. GC 2008: Crysis Cost 22 Million to Make. [2021-07-15]. (原始內容存檔於2013-07-08).
- ^ Ubisoft discusses next-generation game budgets. Eurogamer.net. 2012-05-16 [2018-12-27]. (原始內容存檔於2021-08-29).
- ^ Remo, Chris. Yamauchi: Gran Turismo 5's Development Cost Hit $60 Million. Gamasutra.com. 2009-11-05 [2014-03-18]. (原始內容存檔於2018-01-18).
- ^ How Much Does It Cost To Make A Big Video Game?. Kotaku. [2014-10-04]. (原始內容存檔於2017-12-16).
- ^ Gaming. Variety. [2021-07-15]. (原始內容存檔於2018-05-27).
- ^ Purchese, Robert. Heavy Rain cost €16.7 million to make and made Sony "more than €100 million". Eurogamer.net. 2013-04-19 [2014-03-18]. (原始內容存檔於2013-07-03).
- ^ Heavy Rain cost $52 million but made $130 million, you do the math. Engadget. [2021-07-15]. (原始內容存檔於2019-06-11).
- ^ Alder, Davon. Square Haven News / NTV Tokyo Interviews Hironobu Sakaguchi. squarehaven.com. 2000-07-29 [2016-04-01]. (原始內容存檔於2018-04-18).
- ^ Phipps, Keith. Howard Scott Warshaw. A.V. Club. 2005-02-02 [2016-06-16]. (原始內容存檔於2015-09-19).
- ^ Pham, Alex. DC Universe Online: $50 million gamble aims for audience that World of Warcraft 'can't touch'. Hero Complex – movies, comics, pop culture – Los Angeles Times. 2011-01-11 [2016-07-05]. (原始內容存檔於2018-10-21).
- ^ Geoghegan, Kev. Will L.A. Noire change the game for actors?. BBC News. 2011-05-27 [2021-08-05]. (原始內容存檔於2018-01-07).
- ^ Darksiders 2's $50 Million Budget Was "Ridiculous," Nordic Games CEO Says. [2021-07-15]. (原始內容存檔於2014-09-22).
- ^ Casey Corr, O. Move To Level Two - Ho A Hurdle, Dodge A Fireball On The Way To Finding The Spirit Of America's Favorite Toy. Seattle Times. 1990-12-16 [2018-06-27]. (原始內容存檔於2018-06-28).
- ^ Nintendo fuels "Mario Mania" with "Super Mario Bros. 3". The Indianapolis Star. 1990-04-09: 22 [2021-02-20]. (原始內容存檔於2021-07-17).
- ^ Brian Crecente. The four lives of Epic Games. Polygon. [2018-03-27]. (原始內容存檔於2016-05-04).
By the end of the cycle, Gears of War 3 cost about four or five times more than the original to make.
- ^ Half-Life 2: $40 million in, still Steaming forward. Eurogamer. 2004-03-22 [2016-06-16]. (原始內容存檔於2020-05-22).
- ^ MMO Budget Busters. MMOHuts. 2010-05-10 [2016-02-02]. (原始內容存檔於2014-12-31).
- ^ Plunkett, Luke. Why The Halo MMO Was Cancelled. Kotaku. 2010-04-13 [2016-04-12]. (原始內容存檔於2018-06-19).
- ^ Frank, Allegra. Report: Fable Legends was a $75M project 'nobody' wanted to work on. Polygon. 2016-05-12 [2016-06-07]. (原始內容存檔於2021-07-16).
- ^ Zelfden, N. Van. What's Killing the Video-Game Business?. Slate. 2009-02-16 [2015-08-26]. ISSN 1091-2339. (原始內容存檔於2018-07-07).