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阿尔托的冒险
Alto's Adventure
类型跑酷
平台iOSAndroidKindle FireUWP
开发商Snowman
发行商Snowman
总监瑞安·凯什(Ryan Cash
制作人乔丹·罗森伯格(Jordan Rosenberg
程序哈里·内斯比特(Harry Nesbitt
美术哈里·内斯比特
引擎Unity[1]
模式单人
发行日
2015年2月19日
  • iOS
  • 2015年2月19日
  • AndroidKindle Fire
  • 2016年6月11日
  • UWPLinux
  • 2016年6月2日

阿尔托的冒险》(英语:Alto's Adventure)是一款于2015年发行的跑酷类单板滑雪游戏,由Snowman开发。玩家扮演的角色可在程序化生成的场景中自动移动。玩家点击屏幕即可跳跃或收集辅助物品,同时可以不断达到目标、获取高分及提升级别。Snowman是一个总部在多伦多独立游戏开发团队英语Independent video game development,由三人组成,在开发《阿尔托的冒险》前曾专注于开发提高生产力的应用程序。该款游戏模拟了单板滑雪时的气氛,其灵感来源于2012年《风之旅人》、2014年的《纪念碑谷》、2000年的《托尼·霍克职业滑板2》以及2009年的《玩具车大冒险英语Windosill》。

《阿尔托的冒险》于2015年2月19日在iOS设备上发行。同年9月,Snowman宣布将推出该游戏的Android版和Kindle Fire版。2016年2月11日,《阿尔托的冒险》在Android平台上正式发布[2]。同年6月8日,Snowman通用Windows平台(简称UWP)上发布该游戏的UWP版本[3]

该款游戏在评分聚合网站Metacritic上获得一致好评。评论家称赞了其艺术风格以及游戏气氛,但批评其玩法并非原创。Pocket Gamer网站将其金奖授予该游戏。

玩法

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游戏预告片

《阿尔托的冒险》是一款横向卷轴式[4]单板滑雪游戏。玩家角色在游戏中自动经过由过程化生成的风景[5],且不断向屏幕右方移动[6]。玩家只能使角色进行跳跃动作[5]。玩家可以轻触屏幕进行跳跃,还可以按住屏幕使角色进行各种特技动作英语List of snowboard tricks[5]。在游戏中,玩家可以按照要求完成各种目标,目标共有180个[7] ,而玩家一次只能接收到其中的3个。这些目标包含滑行到一定距离[8]、救出脱缰的美洲驼、通过危险的豁口、mo村子的屋顶上 Alto's Adventure is a side-scrolling endless runner snowboarding game. The player character moves automatically through procedurally generated landscapes towards the right side of the screen and the player can only control when to jump. The player taps the screen once to jump and holds the screen while the player character is midair to perform tricks. While the character moves across the landscape, the player can complete some of the game's 180 goals,though they are given only three at a time. Goals include such things as traveling a set distance, rescuing runaway llamas, crossing dangerous gaps, grinding across rooftops of villages, and outsmarting the mountain elders.[7] The player receives awards from completing goals, and can also collect coins that can be used to purchase upgrades.[5] Players perform tricks in quick succession, or combos, to earn points[9] towards a competitive high score. The game also tracks distance traveled and trick combos. Later in the game, players can use a wingsuit, which changes some elements of the game.[7] The environments of Alto's Adventure change in lighting as time passes through the cycle of the day, and incorporate various weather effects.[4] Player progress syncs between iPads and iPhones over iCloud,[7] and the game uses Game Center leaderboards.[8]

开发

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《阿尔托的冒险》的开发者出席2015年游戏开发者大会

Alto's Adventure was built in collaboration between Snowman, an indie development studio based in Toronto, and lead artist and programmer Harry Nesbitt, based in Devon, England.[10] The developers intended the game to "capture the flow and feeling of snowboarding" and the way "everything else sort of just disappears" when "in rhythm with the mountain", unlike other snowboarding games.[7] Snowman also sought to address how other mobile games emphasize video game console-type elements with on-screen controls, which co-founder Ryan Cash felt were largely not designed with the mobile platform in mind.[7]

《阿尔托的冒险》的灵感部分源于《玩具车大冒险英语Windosill》(图)

Alto's Adventure was inspired by Journey (2012), Tony Hawk's Pro Skater 2 (2000), and Windosill (2009).[7] Snowman's co-founders, Ryan Cash and Jordan Rosenberg,[5] wanted to bring the essence of the Tony Hawk games of their youth into Alto's Adventure, including "fun, positive goals" and an "easy to learn, hard to master" trick system.[7] They avoided goals from other endless runners that they considered negative, uninteresting, or repetitive. As inspired by Monument Valley (2014), the developers chose to charge above average for the game as a trade-off for not including offsets like in-game advertisements or in-app purchases.[7] Snowman has said any new content would be as an expansion along the lines of Monument Valley's "Forgotten Shores".[5] The game was released for iOS on February 19, 2015.[7]

A port for Android and Kindle Fire was announced on September later that year.[11] The app was released for those platforms on February 11, 2016. Snowman collaborated with Noodlecake Studios to make the Android port.[2] Additionally, unlike the iOS version, which is launched as a "premium app" (which requires user to pay $2.99 to download), the Android version is free to download. In an interview with The Verge, Ryan Cash of Snowman explained that their decision to make the Android Alto's Adventure free is due to iOS and Android being on a "completely different ecosystem", and mainly because of the bigger piracy issues on Android apps.[12] Additionally, he said that those using the Android port will have the same experience as those playing Alto's in the iOS.[12] The developers announced a sequel, Alto's Odyssey, in December 2016 with a release expected sometime in 2017[13].

The game was developed on the Unity engine.[14]

反响

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评价
汇总得分
汇总媒体得分
Metacritic92/100[15]
评论得分
媒体得分
Pocket Gamer9/10[9]
Gamezebo5/5颗星[8]
TouchArcade4.5/5颗星[4]

The game received "universal acclaim", according to video game review score aggregator Metacritic.[15] Reviewers had high praise for its art style and aesthetics[4][5][8] but criticized its gameplay as unoriginal.[4][9] Pocket Gamer awarded the game their Gold Award.[9]

The Verge's Andrew Webster wrote that the game was a "supremely laid back" and "incredibly relaxing experience".[5] He wrote that this "next great iPad game" was already one of his mobile favorites, and is set apart from others by its "style" and "achingly beautiful" mountain landscape.[5] Webster found Alto's Adventure to be part art game and part "fun little time waster", and compared it to a combination of Sword & Sworcery and Tiny Wings.[5] TouchArcade's Jared Nelson likened its art style to Journey and its gameplay to Ski Safari. While he did not find the game challenging, he enjoyed the "incredible" visuals: "tons of tiny details", like the character animations and changes in lighting and weather, contributed.[6] Nelson also characterized TouchArcade readers' impressions as "highly positive".[6]

评论家对这款游戏的气氛印象深刻

Eric Ford, also of TouchArcade, found the gameplay "basic" as well—"not much here that truly innovates within the genre"—but felt that the game was worth experiencing for its "excellent visual style and soundtrack".[4] He, too, compared the gameplay to Ski Safari and wrote that while the game's power-ups, quest objectives, currency, and score were "pretty standard", the trick system was praiseworthy and gave even easy tricks a sense of "accomplishment".[4] Ford was not enticed by the available upgrades and wrote that he played not for the upgrades but for the game's "whole look and feel" that was made to feel like more than a game with its "awesome", "mellow", and "soothing" soundtrack.[4] Ford added that the game earned "its hype" from its "amazing art style and visual effects" rather than from its gameplay.[4] He was impressed with how much the dynamic weather changed the feel of the game even while the gameplay went unchanged. Ford predicted that players would respond to Alto's Adventure either in appreciation of its "sheer amount of artistic integrity and nuanced visuals", or in disappointment by its similarity to previous endless runners.[4]

Harry Slater of Pocket Gamer thought the game was "pretty special" and "among the best on the App Store".[9] He thought its "stunningly simple" gameplay to be a "compulsive and engaging experience" and "bloody good fun", though he found its core mechanics unoriginal.[9] Eli Cymet of GameZebo said he wanted to live in the game's world and praised its "total, uncompromising dedication to atmosphere" and how every choice felt "made to preserve experiential authenticity".[8]

参考资料

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  1. ^ The Making of Alto's Adventure. Harry Nesbitt. 2015-04-03 [2017-04-27]. 
  2. ^ 2.0 2.1 Alto’s Adventure is launching on Android on February 11th. blog.builtbysnowman.com. [2016-02-04]. 
  3. ^ Alto’s Adventure lands on Windows 10. mspoweruser.com. [2016-07-08]. 
  4. ^ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 Ford, Eric. Alto’s Adventure' Review - Winter Wonderland. TouchArcade. 2015-02-20 [2015-04-16]. (原始内容存档于2016-04-16). 
  5. ^ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 Webster, Andrew. The next great iPad game is a chill snowboarding adventure. The Verge. Vox Media. 2015-02-19 [2015-04-16]. (原始内容存档于2015-04-16). 
  6. ^ 6.0 6.1 6.2 Nelson, Jared. Ultra-Stylish Endless Side-Scroller 'Alto's Adventure' Now Available. TouchArcade. 2015-02-19 [2015-04-16]. (原始内容存档于2015-04-16). 
  7. ^ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 McWhertor, Michael. Get ready to feel some snowboarding emotions with Alto's Adventure. Polygon. Vox Media. 2015-02-11 [2015-05-08]. (原始内容存档于2015-03-08). 
  8. ^ 8.0 8.1 8.2 8.3 8.4 Cymet, Eli. Alto’s Adventure Review: Imaginary Somewhere. Gamezebo. 2015-02-19 [2015-04-16]. (原始内容存档于2015-04-16). 
  9. ^ 9.0 9.1 9.2 9.3 9.4 9.5 Slater, Harry. Alto's Adventure review. Pocket Gamer. Steel Media. 2015-02-20 [2015-04-16]. (原始内容存档于2016-04-16). 
  10. ^ The Making of Alto's Adventure. Harry Nesbitt. 2015-04-03 [2016-06-21]. 
  11. ^ iPhone hit Alto’s Adventure is finally coming to Android. The Verge. [2016-02-04]. 
  12. ^ 12.0 12.1 Why Alto’s Adventure will be free on Android. The Verge. [2016-02-04]. 
  13. ^ Gartenberg, Chaim. Alto’s Odyssey, the follow-up to Alto’s Adventure, is coming in 2017. The Verge. 2016-12-07 [2017-05-22]. 
  14. ^ The Making of Alto's Adventure. Harry Nesbitt. 2015-04-03 [2017-04-27]. 
  15. ^ 15.0 15.1 Alto's Adventure Critic Reviews for iPhone/iPad. Metacritic. CBS Interactive. [2015-04-16]. (原始内容存档于2015-04-16). 

外部链接

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